Gamblers Table review
3
It's fine for a prototype, but I would've liked to see how to unlock the different upgrades. It's a bit frustrating not knowing what to do to progress
Heat incremental review
3
Played it for a few hours. Has potential. Feels similiar to prior games of this developer. Personally, I'm not a fan of the monetization. Locking a whole tech tree that improves monetary gain behind a paywall and a purchase to enable a permanent x5 speed button seems a bit much. On top of that purchasable time skips. The game feeling to slow seems to be addressed already, but I'm wondering how much slower the game was made overall to accompany those purchase options... Would still recommend to check it out and try it yourself.
Gamblers Table review
4
It's a good start. I'd like to see it made more obvious where the automation is, because clicking a bunch until you find it isn't the most fun. I like it otherwise.
Astro Prospector - Prologue review
5
Great game If you like Upgrade / Bullet Hell you may also try Nebulock, it's great https://www.incrementaldb.com/game/nebulock7 (idk why it's still not accepted, it's 80% like this game, are rocks a definitive enough feature to make it not incremental enough?)
Shroomapalooza review
2
Basically this is a Gnorp-like (see what I did there?) in which your little mushroom men collect seeds for the big mushroom man. It's cute and functions properly, but there doesn't seem to be much to see or do after you get some decent money rolling it. From what I can see there's only five types of workers and no prestige system. I'll give it a very mild thumbs up but only two stars because it will probably just make the player want to check in with their gnorps again.
WikiMachine review
3
Its a good game overall, but there some issues like slowdowns and not saving progress
Astro Prospector - Prologue review
5
Wishlisted after finishing the demo. Really fun gameplay loop the only real criticism in the game i have are that bombs are pretty useless and really add onto the visual clutter, kinda wish i could of speced out of it.
Gamblers Table comment
I've never seen an idle premise like this which is awesome. Really solid base mechanic to play with almost a feigned deckbuilding thing.. To the dev, if you want me to tell you, yes incrementals have changed a fair ...
game discussion
WikiMachine review
4
you click to destroy words and get upgrades to be able to destroy words and pages faster until there is no knowledge left Interactivity ●●●●○ (too short to really be idle) Difficulty ●●●●○ (imo not particularly but other comments seem to have problems) Progression ●●○○○ (manual clicks to managed automation) Content ●●●○○ (decent but the game is very short) + truly unique and creative concept + no chance to spend money - a bit underexplaining (might be the reason for some struggles)
Ropuka's Idle Island review
2
very nice and cute cozy game, not a good incremental Interactivity ●○○○○ (starting the game is mostly enough) Difficulty ●○○○○ (lobotomy optional) Progression ●○○○○ (barely) Content ●●○○○ (the frog is customizable)
Degens Adventure review
3
timeloop style incremental, something like cyberpunk idle loops Interactivity ●●●●○ (nothing happens if you don't do it) Difficulty ●●●●○ (trial and error required) Progression ●●●○○ (somewhat exponential) Content ●●●○○ (a solid amount of mechanics) + very active dev personally giving tips on discord + no chance to spend money - unreasonably grindy - automation is very weak
Push the Square comment
Short (~5 min experience) incremental game with a great humor and real fun! Give it a push...
game discussion
Gamblers Table comment
Still early days so not ready for a review yet, but the concept is fun. Slow at first, but pretty quickly you can hire little automation guys and after that you can play idle or active as you like. I'm eager to see ...
game discussion
Gamblers Table review
2
Not recommending this for two reasons. One, the mechanic of random income has never really been fun. It's not fun for half your clicks to not give you anything except for wrist strain. And two, the clicking. Is it that hard to give the player some basic automation to save their joint's health? My wrist is already sensitive from growing up playing games with keyboard and mouse, I gave this game a fair shot but had to drop it before I could reach any form of automation because the constant clicking while having to move the mouse around constantly has got my wrist flaring up. Frankly, growing up with game design like this is the reason I'm dealing with this at only 23, please just stop making "clicker" games that force you to spam clicks...
The great hatch review
1
Just buy The Gnorp Apologue, this is basically a reskinned version of that, but worse. Fair waring, you will probably find this extremely boring if you've already played The Gnorp Apologue.
The great hatch review
2
The game works fine, it has some good upgrades, but there's not much fun on it, the scalling of prices is away too high and make it feel like a linear game where the scalling makes you end up buying only a limited amount of units and upgrades before the demo inevitable ends at the 4 egg.
Magic Archery review
3
A little too much fast paced, as you basically can't read all information about what you're unlocking before you unlock the next skill/quest/magic... Nonetheless, good short game. Nice visuals and good sountrack. Worth a try.
Astro Prospector - Prologue review
5
The progression in this game is paced perfectly and the progression is the perfect difficulty while still being hard enough to be rewarding
Astro Prospector - Prologue review
5
Very nice demo. I love games that combine the incremental genre with other genres. This is not just an incremental with some extra mechanics but also a bullet hell game. I hope to see a full release!
The Ultimate Upgrade Tree review
2
The UI is...fine, but VERY basic. The code doesn't really work- duck upgrades are literally unbuyable without JS console, same for ascension. It MAYBE can be good, but at the moment that's not even an alpha version, it simply don't work.