Another gnorplike, but I really enjoyed the fresh approach on this one. It has a very simple premise of doing more damage to the target(s) by upgrading your gear, equipment, and skills. What puts it apart from the other gnorplike games is that you only get currency once a target is destroyed instead of it being linear with how much damage you do. The only way to increase how much currency each target gets you is increasing the health of each target. I did mute the music and lower the volume after awhile, and just came back to it every now and then to pick what upgrades I liked most, but I don't recall it taking more than a couple hours to finish, which is the only reason I am giving it a four instead of a five. I will return to it in the future once they have added more content.
Magic Archery review
4
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