Rarity Orbs XL review
4
It's a Demonin game which I usually find too grindy and simplistic, and certain design elements shine through here as well (fonts, colors, rarity system, high RNG) but how can you possibly say no to an idle pachinko incremental? It's slow, but well optimized and addictive, purely incremental. The explosion of orbs on the screen when you re-focus the window to simulate idle progress is fantastic.
However, it seems unfinished. The prestige mechanic is extremely basic and getting the rarities stop unlocking after a certain point. The alternate currency accumulates too slowly and its purchasable temporary effects are very underpowered. Some more development time and a proper endgame would make this a classic.
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