Lazy Galaxy 2 review
3

Take heed of my advice: there is nothing interesting here. I played this game for months. If I had to summarize my experience, it would be thin gruel. On a scaffolding of what should have been a week or so of gameplay, it is stretched beyond its breaking point. By the end of my first month, I was coasting by inertia: building the same buildings in the same order, fighting the same levels, being bored out of my wits but still desperately clinging to the hope that the next unlock might provide one more hit of dopamine. I was consistently disappointed until the anti-climactic ending—and yes, surprisingly, there is an ending, and though there is post-ending content, I took that as my cue to exit this self-imposed limbo.

I cannot necessarily say this is a bad game. I should be fair: it is complete, and there are no micro-transactions. Perhaps I am wrong. Perhaps you might find a moment of joy in the first week or so. But other than clearing that low bar, I could not, in good conscience, recommend this game to anyone.

Get this game if: • you want a mindless idle game to come back to every day. You will easily be playing for months, but the game is boring enough that you are in no risk of binging it. • you played too much cookie clicker and you just to click some more

Don’t get this game if: • you want a game that you can sink your teeth into. Don’t be fooled, there is only a facsimile of strategy; in reality all things return to the brute force of more prestige (see above about doing the same things over and over again)

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