Roll for the Gods review
4

Solid story writing and interesting premise. Enjoyed my time with it.

I feel like the core mechanic of the game is a bit underutilized - except for some side fights which impose penalties for high stats and require very specific builds, you generally just want to optimize for a single statistic as heavily as possible (and crank CON up for more HP). You do get more tools as the game goes on, to keep reroll spamming to a minimum.

There is one potential softlock point near the current end of the game - when you upgrade monetary tiers, it makes all shop items cheaper but resets your money back to zero, so you can't afford anything but the Tier 0 items. I'm not sure it's possible to get through the second big heist without the Tier 1 smoke bomb, and being broke heavily restricts your fighting arena builds as well. Fortunately, there's a very broken Level 2 Saint build you can do for free to breeze through all the arena fights (Divine Aptitude for a third Favor slot; then equip Sacred Bolt, Bless, and Corporeal Shield) and then you acquire enough cash to buy equipment for the heist again.

Would love to see where it goes from here, but right now only a couple hours of content.

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