More patch notes! We're still actively working on improving Skeleseller as much as possible. 😁
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Improve worker and adventurer behavior.
- They won't pick up armors and weapons from your warehouse unless you've built those shops.
- If they're holding an item but don't have an available destination in a shop, they'll go wait at the shop rather than wander around.
- If they're not holding an item, they'll wander around closer to the portal and warehouse so that they don't have as far to walk when an item finally does appear.
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Show proper item values in tooltips. Shiny Loot makes items more valuable, but the tooltips never reflected this. Now, you'll see a breakdown of how an item's value came to be calculated.
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Stop "Buildings" menu camera panning. Instead of automatically panning when you press a button in that menu, there is now a small icon next to that button that will pan the camera.
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Make the Garbage Slime's value tooltip more flavorful. It is now covered in slime.
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Update Town Perks icons. They are now custom-made for Skeleseller.
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Fix explorer sprites. The sprites were a combination of two other NPCs. Also, the explorer's dialog was in white text.
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Add end-of-tutorial tip. Now, after building your potion shop, the game will say "You have an adventurer, a shop, and some customers! Keep battling, selling, and building to grow Skeletown!"