A Dark Forest
Prototype Release 1.0

added bullet hell minigame & "ending?" by tinytakinteller added new music tracks dynamic music state machine coding by alex game music tracks by burke and skyler boss battle music track by ketyri UPCOMING

a new narrative design update document by abyssal and reed Game Design Document (GDD) a plan to make a proper version out of current prototype

Since the game has an "Thank you for playing" ending screen now, decided to call this version "prototype release 1.0".

Note that there is a lot of feedback still to implement, some of it was listed in the devlog 18 as a TODO list.

(Important TODO bullet point is that crafting a soul requires grinding soulstone for a bit too long... more content needed to resolve that!)

What's next?

This little project stretched a bit longer than I initially anticipated (was supposed to be a short small first project to learn Godot).

I still have a wish to make a proper Steam game out of this Web game prototype, but...

I think I'll slow down a bit with the development of that goal, because...

I want first to experiment a bit more with other game genres, mechanics and maybe even other engines or frameworks. (Also, other hobbies not related to gamedev.)

I find joy in trying new things!

So yeah, stay tuned! :)