Hey folks,
Before we get started, I wanted to take a moment and express my gratitude to everyone who has played the game. Your love and support for Rusty has completely changed my life. This game definitely feels like a life achievement. With that said…
I am happy to announce that the first major content update for Rusty's Retirement is out now!!
What's new?
- New map: Snowy Fields
Those who have passed the first three maps can now access the Snowy Fields map where bots consume more biofuel to survive the harsh winter conditions. Peak-cozy winter vibes!
- New animal: Deer
As you expand your farm, deer will spawn on the new Snowy Fields map and the old Blossom Forest map.
- New decorations: Christmas decorations
Since it is the season, a winter update wouldn't be complete without some new Christmas-themed decor!
- New character: Reaper's Outpost
Building an outpost will offer a spot for Reapers to come and park on your farm. Reapers travel between farms looking to sell their crop enhancement chips. If you don't like any of the chips they are selling, you can reroll what's in store.
- New animal: Cats and Dogs
You can now unlock different types of cats and dogs to help out around the farm. They will occasionally follow Rusty around, sleep, and help with harvesting crops. Each cat and dog has their own special 2x2 pet house assigned to them.
- New animal: Chickens
You can also unlock chickens! Build a Chicken Nest and watch them peck away at any pests lurking in the crop's soil. This pest-removal process helps improve a crop's harvest by +1.
- New polish: Characters talk to each other
This one is pretty self-explanatory, if an npc isn't doing much, they will interact with each other.
- New polish: Pinion's Goldcrests
In my previous game, Pinion was in charge of the Goldcrest mechanical birds, which were part of a banking system. Now they appear on top of his house and fly around the farm randomly sitting on top of buildings.
- New polish: Rusty wears a Christmas hat
Pretty simple, Rusty will wear a Christmas hat throughout the duration of December. On January 1st, they will put it away and wait for next year.
What's improved?
- New achievements have been added to support the new content!
- Slate’s fossil cap has been increased. New formula = maximum needed fossils * 3.
- Fertilizer now has a cap of 999 which should stop animals from endlessly consuming crops and pooping.
- Splunk will now seed crop patches that are 75% empty and he will also pick the closest crop patch instead of randomly choosing one across the farm.
- Bulbhives have been renamed to Beehives to avoid confusion between the two words.
- Beehives also show a line between the hive and Forbic indicating that the character is coming to harvest the biofuel.
- Beehives also need to be harvested less often. Don't worry though, they still accumulate the same amount of biofuel as before.
- Disabling a bot will now make said bot return to their station after they have completed their ongoing task.
- Added 8 new crops to unlock, plus three new giant crops.
What's fixed?
- Fixed an issue where a green dot would appear on top of the crop/berry tabs at the beginning of the game.
- Fixed a bug which would cause Splunk to freeze if you placed a 'Don't seed' sign right before he starts planting seeds.
- Fixed a bug where disabled bots would accidentally take a 'task' after loading the game.
- Added a second method of getting an OAuth token in the Twitch Integration guide.
- Fixed an issue which would cause Twitch viewer bots to freeze when planting seeds on a 'Don't seed' crop patch.
- Added a bit of leeway to the Architect achievement.
That's it for today, I hope you enjoy the new content, and thank you for your continued support! :orange_heart: