Heroes For Hire
0.7.0
Heroes For Hire has been updated to 0.7.0.0!

As Next Fest approaches, I've been polishing up the early game to make it a lot more smooth and easier to follow long with. This update focuses on that, mostly, with some major changes to balance and QoL.

0.7.0.0

Additions:

  • Ventura now has some slightly better fashion sense.

Other Changes:

  • Added some advice.
  • When on variable speed, the game will now speed up if every available hero is relaxing.
  • Added a system to encourage heroes to fall back to a proper sleep schedule if it is off.
  • Trying to create a popup that can't be created now puts the existing one at the top of the popup priority.
  • The game will now always start on variable time.
  • Rewrote some popups to make it clearer how they work.
  • Delayed and finished projects no longer appear on the schedule.
  • Orders now unlock after 5 raids instead of after 6.
  • It is now possible to grab hero equipment directly from the hero list.
  • The order in which advice appears in the list has been tweaked.
  • Tweaked the project list popup to be more informative.
  • Changed the order in which advice appears in the advisor list, some of the entries have been tweaked to appear at better times, too.
  • The guide now shows when you don't have enough items in the item storage to make an item.
  • It is now possible to make more than one request popup at once.
  • Some of the pathfinding was not using a failsafe for dungeon navigation to prevent loops, and now it does.
  • Hovering over items now gives the base price of the item rather than the value of the commodity index.

Balance:

  • Heroes are now more impacted by mood and exhaustion while in raids.
  • Tweaked the attack accuracy ratio.
  • Heroes now take dramatically less damage when moving around while shocked. (Used to deal 20% of your health per step, now deals 6%.)
  • Heroes now dislike working when tired less, but working overtime more.
  • Heroes will now go idle when their shift starts.
  • Heroes will no longer stop relaxing when bored, but the boredom penalty has been increased to compensate.
  • Heroes will now restore a slight amount of energy when relaxing.
  • The bank will now only charge you $300 dollars when it opens for the first time.
  • Enemy health in raids is now based on number of heroes in the raid.
  • Refined materials are no longer dropped by enemies, but can be rewards from material chests still.
  • Relics now have a small chance to drop from rare item chests.
  • Changed how overtime works. Now, the penalties come in one chunk rather than every hour.
  • Re-reduced the amount of time heroes have to be relaxing to be considered bored.
  • Reputation will now decay and drop slower.
  • Higher level ores and wood are now more common from raids.
  • Effective levels for heroes are now based on guild halls and reputation as well.
  • Webs, silk, sand and glass have been increased in price.
  • The amount of energy heroes can regenerate is now clamped based on the comfy level of a room. This amount is higher than what you'd normally get from sleeping.
  • Reduced the amount of enemies that spawn per raid, and keys will now have as many enemies as there are heroes in the raid instead of always having two. (Except for bosses and 4 hero raids, of course.)
  • When enemies and heroes miss, their cooldown time is now lower.

Shop Requirements have been reduced for some shops.

  • Apothecary: Now requires 0.20 comfy rating, down from 0.25.
  • Builder: Now requires 0.15 beauty rating and 0.15 fun rating.
  • Interior Designer: Now requires 2 beds instead of 3.
  • Lumberjack: Now requires 0.3 fun instead of 0.45 beauty.
  • Miner: Now requires 0.3 beauty instead of 0.45 beauty.

Bug Fixes:

  • Raid maps for Gladius and Major Mimic fights no longer break and softlock the game. Tournaments may have been broken in the same way as they use a similar system.
  • Fixed some oddities with colour.
  • Fixed a potential crash caused by the staff skill.
  • Sharpening a weapon that's pristine will no longer revert it back to well-made quality. Sharpening was also giving different bonuses depending how the weapon was sharpened, and that has been fixed.
  • Fixed a crash caused by hovering over the skill icons.
  • You can no longer sharpen hero equipment with items that aren't sharpening stones.