Changelog
New Stuff
- overhauled the title screen
- added options migration dialog
- added button to quickly access the last used save game from the title screen
- added a summary of important changes since you last played
- added infinite save game amount (PC only)
- overhauled cloud storage behaviour to allow for more user control
- added global options
- added online service tab to options
- added 180 FPS and 240 FPS to the fps limit dropdown
- added option 'pause run at start' which pauses a run on the first frame when activated
- added
! infinity inventory for infinite stacks to Factory (unlocks after getting first infinite stack)
- added 'cycle' option for collecting asteroid rewards to worker task 'Treasure Hunter'
- added tree production boosters to Factory
- added 'Armor Factor (vs. any)' to town stats
- added 'Max. HP factor' to town stats
- added a 'Pause All' button to workers which overrides their current active state without changing it on individual workers
- added profanity filter to dimensional name generator
- added buy max. via right-click to town asset slots
- added workter task to Construction Firm that permits worker to use gems
- added worker task to Construction Firm that permits worker to use exotic gems
- added 4 new options to all Construction Firm worker tasks (fastest, slowest, fastest affordable, slowest affordable)
- added negative filter ('!') for module tags ('#!damage' will exclude modules containing a 'damage' tag)
- added option to 'all' to Workshop that allows you to only upgrade filtered modules
- added 'full' button to Workshop which prevents modules from tiering up using 'max' if the next tier can't be maximized
- added AI function 'Time: Frame'
- added module
! 'Martyrdom'
Changes
- moved audio options to global options
- moved graphics options to global options
- moved misc options to global options
- moved notation to be a global option
- online service state is accessible via options menu
- Factory crafter is able to scan all items
- Factory crafter can craft booster related items and ingredients
- Factory crafter internally predicts steps and requirements with fractions which reduces excess waste products
- improved Factory crafter crafting step prediction
- Factory items have a separate property that defines if they can be crafted via the crafter and/or fabricated
- Factory item 'Rainbow Dust' can be fabricated
- Factory
! items are removed from the fabricator queue if an infinite stack of them is already present in the inventory
- Factory remaining refining time now shows days/years instead of >99999 if it exceeds a certain amount
- replaced list shuffle with fisher-yates with in-place swapping, treating lists like arrays
- optimized floating boxes
- floating boxes don't spawn anymore for one frame when their size is at 0%
- changed the save format slightly without breaking compatibility
- save game names are stored inside the save game instead locally
- special modules now display the correct short description instead of 'No Effect'
- tower customization scenery is being disabled when exiting tower customization
- the 'block' module tag is now reserved for modules that nullify or have a chance to nullify incoming damage
- the 'resistance' module tag is now reserved for modules that partially reduce incoming damage or have a chance to do so
- renamed active, mixed and idle path to tower testing, luck and factory path
- renamed 'Ingame' categorie of controls to 'Tower Testing'
- instead of text the left, right and middle mouse button is now displayed as an icon in the options controls menu
- hotkeys are hidden if the respective feature has not been unlocked yet
- Tower Testing sidebar remembers your last opened tab
- Account linking is part of the online services options
Fixes
- fixed various crafter processing step prediction issues related to existing items
- fixed crafter queue not updating when queue entries change their count
- fixed Cylindro fight not reacting to esc when pressing it for the first time after watching the cutscene without skipping
- fixed Cylindro fight sometimes starting without full health
- fixed last element inside the construction queue UI not being refreshed when construction queue is empty
- fixed shield buff of 'Dice Of Fate' not nullifying incoming damage
- fixed cauldron bonuses applying when offline
- fixed in-game stats showing the era kills graph when clicking on era hits
- fixed module 'Universal Gift' reducing damage bonus only of the tower element 10 times instead of applying to all elements when using an active module
- fixed AI window text component having a fixed size of 200x50 when not inside a container
- fixed typo in 'Time: Frame' AI function description
- fixed Factory items with durability behaving incorrectly in the crafting grid when
! approaching infinity
- fixed Factory recipe signatures using item index instead of unique id as part of signature
- fixed Factory crafting grid
- fixed Factory scanning price for hallowen related items
- fixed typo in military tier up screen
- fixed missing localization for 'air.pressure.name'
- fixed worker task categories and worker tasks not refreshing their availability unless the town is being revisited
- fixed description of rule in C5-1
- fixed Statue Of Cubos tiers not affecting available boss module slots
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