The perfect tower 2
v0.48.2
v0.48.2

Changelog

New Stuff

  • overhauled the title screen
  • added options migration dialog
  • added button to quickly access the last used save game from the title screen
  • added a summary of important changes since you last played
  • added infinite save game amount (PC only)
  • overhauled cloud storage behaviour to allow for more user control
  • added global options
  • added online service tab to options
  • added 180 FPS and 240 FPS to the fps limit dropdown
  • added option 'pause run at start' which pauses a run on the first frame when activated
  • added

    ! infinity inventory for infinite stacks to Factory (unlocks after getting first infinite stack)

  • added 'cycle' option for collecting asteroid rewards to worker task 'Treasure Hunter'
  • added tree production boosters to Factory
  • added 'Armor Factor (vs. any)' to town stats
  • added 'Max. HP factor' to town stats
  • added a 'Pause All' button to workers which overrides their current active state without changing it on individual workers
  • added profanity filter to dimensional name generator
  • added buy max. via right-click to town asset slots
  • added workter task to Construction Firm that permits worker to use gems
  • added worker task to Construction Firm that permits worker to use exotic gems
  • added 4 new options to all Construction Firm worker tasks (fastest, slowest, fastest affordable, slowest affordable)
  • added negative filter ('!') for module tags ('#!damage' will exclude modules containing a 'damage' tag)
  • added option to 'all' to Workshop that allows you to only upgrade filtered modules
  • added 'full' button to Workshop which prevents modules from tiering up using 'max' if the next tier can't be maximized
  • added AI function 'Time: Frame'
  • added module

    ! 'Martyrdom'

Changes

  • moved audio options to global options
  • moved graphics options to global options
  • moved misc options to global options
  • moved notation to be a global option
  • online service state is accessible via options menu
  • Factory crafter is able to scan all items
  • Factory crafter can craft booster related items and ingredients
  • Factory crafter internally predicts steps and requirements with fractions which reduces excess waste products
  • improved Factory crafter crafting step prediction
  • Factory items have a separate property that defines if they can be crafted via the crafter and/or fabricated
  • Factory item 'Rainbow Dust' can be fabricated
  • Factory

    ! items are removed from the fabricator queue if an infinite stack of them is already present in the inventory

  • Factory remaining refining time now shows days/years instead of >99999 if it exceeds a certain amount
  • replaced list shuffle with fisher-yates with in-place swapping, treating lists like arrays
  • optimized floating boxes
  • floating boxes don't spawn anymore for one frame when their size is at 0%
  • changed the save format slightly without breaking compatibility
  • save game names are stored inside the save game instead locally
  • special modules now display the correct short description instead of 'No Effect'
  • tower customization scenery is being disabled when exiting tower customization
  • the 'block' module tag is now reserved for modules that nullify or have a chance to nullify incoming damage
  • the 'resistance' module tag is now reserved for modules that partially reduce incoming damage or have a chance to do so
  • renamed active, mixed and idle path to tower testing, luck and factory path
  • renamed 'Ingame' categorie of controls to 'Tower Testing'
  • instead of text the left, right and middle mouse button is now displayed as an icon in the options controls menu
  • hotkeys are hidden if the respective feature has not been unlocked yet
  • Tower Testing sidebar remembers your last opened tab
  • Account linking is part of the online services options

Fixes

  • fixed various crafter processing step prediction issues related to existing items
  • fixed crafter queue not updating when queue entries change their count
  • fixed Cylindro fight not reacting to esc when pressing it for the first time after watching the cutscene without skipping
  • fixed Cylindro fight sometimes starting without full health
  • fixed last element inside the construction queue UI not being refreshed when construction queue is empty
  • fixed shield buff of 'Dice Of Fate' not nullifying incoming damage
  • fixed cauldron bonuses applying when offline
  • fixed in-game stats showing the era kills graph when clicking on era hits
  • fixed module 'Universal Gift' reducing damage bonus only of the tower element 10 times instead of applying to all elements when using an active module
  • fixed AI window text component having a fixed size of 200x50 when not inside a container
  • fixed typo in 'Time: Frame' AI function description
  • fixed Factory items with durability behaving incorrectly in the crafting grid when

    ! approaching infinity

  • fixed Factory recipe signatures using item index instead of unique id as part of signature
  • fixed Factory crafting grid
  • fixed Factory scanning price for hallowen related items
  • fixed typo in military tier up screen
  • fixed missing localization for 'air.pressure.name'
  • fixed worker task categories and worker tasks not refreshing their availability unless the town is being revisited
  • fixed description of rule in C5-1
  • fixed Statue Of Cubos tiers not affecting available boss module slots

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